But it's a nice effect that feels quite powerful. Maybe the animation creates extra strain? I'm not sure. I will try the cpktnwt method with EnhanceFX later today.Īlso, I'm hoping to release the new muzzle flash effects today! The shotguns all have basically the same effect, which I might change in the future. But then again, CFXU generally creates fewer particles than OE and NGE do. If this is the case, I will continue work on the new explosions that don't have those extra particles. I still wonder if the frequency of the crash might also depend on hardware, and if reducing the number of particles would also reduce the chance of crashing. I'm currently using the older Remastered Effects script and I definitely get fewer crashes, even after entering cpktnwt a bunch of times. I do suspect that the culprit is EnhanceFX.
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